분류검색
번호 | 자료명 | 자료유형 | 년도 |
---|---|---|---|
29 |
Overcoming Esports Toxicity : An Approach through CMRT Model
|
연구보고서 | |
28 | 연구보고서 | ||
27 |
A Case for Community Action : Esports, Older Players, Mental Health, and Social Isolation
|
연구보고서 | |
26 |
The Intersectionality of Roles of Esports Competition and Esports Learning for Impact
|
연구보고서 | |
25 | 연구보고서 | ||
24 | 연구보고서 | ||
23 |
Esports Ecosystem and the Economic Impact of the World Championships
|
연구보고서 | |
22 |
The Economic Impact of Esports World Championships on Host Cities and Growth Strategies for IESF
|
연구보고서 | |
21 | 연구보고서 | ||
20 | 연구보고서 |